4/2/2023 0 Comments Mw2 underpass hiding spotsThis map features some of the most frequent long-range engagements and an assault rifle is recommended. The village area has several partially destroyed buildings that provide hiding places and viewpoints into the entrances of the cave system. The cave system has an entrance from each spawn, an entrance leading to mid, a smaller entrance near one of the spawn areas, and a small tunnel leading from a well in the village. Azhir CaveĪzhir Cave has two distinct areas : A cave and village. Make sure to coordinate with teammates before pushing to either trade kills or provide support. Rushing through the middle is not advised as it is easy to pick off players from each building. The buildings around the courtyard each feature a power position on the second floor with visibility of the entire area. Both open areas have lines of sight to each spawn and are better suited for snipers or assault rifles. Arklov PeakĪrklov Peak is a medium sized snow laden map that has two large open areas on both sides and a cluster of buildings centered around a courtyard in the middle. Once you understand the layout you can navigate and eliminate the enemy effectively. The design change may cause players to play slower at first. Players who are only after kills must also learn the new style because they can no longer run a route and k no w exactly where an enemy will be. Every map has its own hiding spots and power positions that players must learn and remember to successfully take and defend objectives. This change means that players can no longer pick a route and take it directly to an objective or enemy spawn and must learn and navigate each unique map. Modern Warfare’s map design completely strays away from this concept and features more realistic maps with fleshed out buildings. This layout allows for players to understand and predict where the enemy will be pushing from, places there will likely hide, and what routes to cut off on defense. So objectives are normally based in each spawn and the center of the map and has been the standard design in Call of Duty in recent titles. Most engagements and firefights occur in the middle. A three lane map has three routes from each teams spawn. Modern Warfare steps away from the traditional three lane layout in favor of a more realistic design. This article breaks down the new map design, provides a description of each map, and how to understand and play each map featured in Modern Warfare.
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